Learning how to use an #8bit shift register to control stuff using fewer pins on my #Arduino.
Asteroid Hunter for CS50x + LaunchCode Class
I’m taking the edx.org CS50x class with a group of St. Louis area locals through LaunchCode. So far we have had 1 class, and we will have our second tomorrow where we will be pairing off into smaller groups. I started work on the first problem set a little early. The requirements were wide open, make a game, story or interactive art. This is the result so far:
It’s still a bit buggy, but definitely playable. If you are interested, Scratch is free, easy to learn, and a fun way to get acquainted with basic programming concepts.
A Simple Battle System
Lately I’ve been playing around with Python. I’ve completed all the Codecademy courses and have gotten nearly all the way through Learn Python The Hard Way, which is a great resource for learning. A couple of the exercises are creating text based adventure games. One of the extra credit prompts from LpTHW was to come up with some sort of battle system. Here’s my first stab at it, it’s also my first attempt at doing some OOP. If you copy this and run it, you will be prompted to make a decision to either fire your weapon or to run away. Each time you fire your weapon there is a chance for a miss, hit or extra damage hit. Same goes for the computers turn. You keep doing this until one of the player’s health reaches zero. It’s not perfect, but I’m proud of it and plan on adding more features, like powerups, different weapons with varying “accuracy” and “damage” amounts, and the ability to fight more than one opponent.
from random import randint class Character(object): def __init__(self, name, health): self.name = name self.health = health def attack(self, target): roll = randint(1,12) if roll <= 3: print "%s misses. Deals 0 damage" % (self.name) return target.take_dmg(0) elif roll <= 10: print "%s hits his target. Deals 1 damage" % (self.name) return target.take_dmg(1) else: print "%s hits his target with great accuracy. Deals 3 damage" % (self.name) return target.take_dmg(3) print "%s is attacking %s" % (self.name, target.name) def take_dmg(self, dmg): self.health = self.health - dmg return self.health if self.health <= 0: self.die() def die(self): print "%s is dead" % (self.name) exit(1) class Player(Character): pass class Villain(Character): pass class Battle(object): def __init__(self, player, villain): self.player = player self.villain = villain def fight(self): print "You can 'fire' your wepaon or you can try to 'run away' but it may not work!" while True: if (self.player.health <= 0): return self.player.die() elif (self.villain.health <= 0): return self.villain.die() choice = raw_input("> ") if choice == "fire": self.player.attack(self.villain) self.villain.attack(self.player) print "Your health: %s\n%s health: %s" % (self.player.health, self.villain.name, self.villain.health) elif choice == 'run away': if randint(0,1) == 0: print "You try to run away, but your foe catches you." self.player.die() else: print "You try to run away and are successful... this time." exit(1) player_one = Player("Player 1", 10) computer = Villain("Computer", 10) battleScene = Battle(player_one, computer) battleScene.fight()